Hammer
Race and Class
Class Features
Proficiencies
- Intimidation
- History
Fighting Style: Two-weapon Fighting
When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.
If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Second Wind
Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Martial Archetype: Battle Master
At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Racial Traits
Ability Score Increase
Your Constitution score increases by 2.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saves against poison and resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Backstory
Me? Some would call me a cryminal, others a folk hero. I dunna care what ye call me. I do what's right by Moradin's name. After what I seen by my own eyes all those years ago, I only knew one thing. My calling. There was divine justice that day, there was! By Sa's own crystal ball, my eyes saw the path, they did. I could judge as the Gods judged that day. We all had to. The Gods saw fit to show us our failures that they may judge for us!
I kill, aye. I steal. I been called a highwayman. I don't take pleasure innit, no. But justice must come to all. I kill those who kill. I steal from those who steal. I'm a balancer! The gods want us to judge. They showed us how. So I do.
I made more 'n a few widows. I'm hated. I'm hunted. But I'm loved too. For those with the grace of Sa know my cause is righteous. I avenge the weak, the wronged, the victims of evil. I dunna do it for the glory, no. As Torm with 'is gauntlet, I smite the wicked.
Ye may despite me. I may disgust ye. But I dunna care. I willna stop in my pursuit. I mustn't.
As for my skills, aye, I'm skilled. In survival and religion, wouldja believe it? Still alive, aren I? By grace of Sa. Ye wonna find me without my cook's utensils. A dwarf's gotta eat.
But the realm is changin', it is. I canna keep doin this much longer with the way the wind is blowin'. It's time to meet my fate. For robbin' the wrong and savin' the wronged is only half my destiny. I seek knowledge, knowledge of what happened that day and what it means for the realm. I have my suspicion, but I dunna even wanna say it outloud. The horror of what it may be shallna b'spoken.
If ye should know anything at all about anything, ye should know where the shards of Vælith-Tir are kept, safe 'n sound. But ye dunna. YE DUNNA! Ye did. We all used to. But we dunna anymore! The most righteous cause in the realm beckons me. I must see the shards safe again.
By Moradin's anvil, I shall strike down those who would see otherwise!
Whadya say, will ye have me?